Our Overview class is like Finale 101, covering all aspects of basic operation of the program. Students will be able to record classes they attend on their own computer for additional review. We’ll reserve time at the end of all classes for Q & A.
Creating a File
- A type of Finale file that can be used as a starting point for the creation of new documents
- Setup Wizard
- Import XML
- Open MIDI is a data protocol with information that enables computers and other sequencers to perform music according to the instructions it contains.
- a group of sharp or flat symbols placed at the beginning of a piece of music that indicate the key in which the piece should be played
- A symbol written at the beginning of a piece of music indicating the number of beats in each measure and the type of note that receives one beat.
- A mode of note entry in Finale often preferred by beginning users without a MIDI keyboard, allowing for direct clicking of notes into the score
- A type of note entry in Finale favored by advanced users, enabling rapid entry of notes multiphonically with a MIDI keyboard
- A patented method of entering music in Finale by transcribing a real-time MIDI performance into notation.
- Enter Alteration in sound dynamics, duration, or technique by the player, as suggested by markings in a musical score, Musical instructions in the score including dynamics, tempo, instrumentation, cast names, musical directions and other elements, or in Finale's case, a means to inject other MIDI data and instructions into the playback performance or MIDI stream & Smart Shapes
- Midi Entry
- Typing In
- Using the Two or more notes played simultaneously; a group of three or more notes played or sung at the same time to create harmony. Definition Tool
- Using the Suffix Selector
- Audio Units vs Midi
- Finale's built-in algorithms designed to interpret score markings to create audible changes in dynamics, note durations, and instrument techniques. Human Playback generates useful MIDI controller and keyswitch data that can save time editing in a DAW. Styles
- HP Options
The A written representation of a piece of music, including the notation for all parts of an ensemble. Manager
- Add instruments
- Set Levels
- Change Channels and Banks
Quick 1. Collection of individual tracks or parts 2. The process of adjusting relative sound levels, processing and placement within a sonic realm 3. The result of sonic recording and processing Basics
- Score The relative loudness or softness of an element of piece of music, indicated by symbols, or controlled by MIDI values
- Mix window
- Score Manager
- Bank Assignments and Levels
- Audio Units Banks and Effects window
- The distribution of musical notes between different parts in an ensemble; the intervallic structure of a harmonic array via RePitch tool
- Dragging Selections
- Edit a process that removes or reduces certain frequency ranges from an audio signal.
- Insertion tool
Managing Individual pieces of music, each designed to be performed by a single musician or section of an ensemble.
- Creating New Parts
- Modifying Part Names
- Adding Staves to Parts
- Using the Voicing Feature
Outputting Audio and Printing
- Export pdf parts and score,
- Export audio
- Making an mp3 from Finale audio
Creating a File
Step one in any Finale project is creating a document. There are 5 basic ways to do it.
Most of the time we use the Setup Wizard, which is useful because it offers the opportunity to set up your score as you create the document. It automatically assigns sounds to all the instruments for playback, configures all the clefs and transpositions, and creates a set of linked parts for your score.
You can use a A Document Style is a model document with settings that can be inherited by new scores created with the Setup Wizard. Document Styles differ from templates in that you still need to specify which instruments appear in your score; you can also associate a Document Style with a particular Setup Wizard ensemble so that it is always used for that ensemble. Like templates, Document Styles can use the Finale Template File extension, .FTMX, or they can be regular MUSX files. you might have created previously. The Default document opens a single staff “Default Document.”
Finale also ships with Templates that are pre-configured for many standard ensembles, such as Symphony Orchestra, Studio Orchestra, Broadway Space in front of and below the stage for the orchestra or band; or any offstage space where the orchestra is located for live performance Band, and many others.
ou can pick a The group of pitches, or tonality, that a piece of music is centered around. signature or time signature in the setup wizard, and also set a The speed at which a piece of music is performed, often indicated in beats per minute.. We usually wait on that last until the score opens, because of the way Finale interprets tempo information. We have a course later on on tempo issues in Finale, so for now, let’s just pass on that step and do it when the document opens instead.
We can open Midi files directly into Finale. Although it’s possible, it’s not a terrific option – they usually need a ton of editing.
The last option on the screen is XML, useful for opening XML files created in other A system of symbols used to write down music. apps such as Sibelius and some Digital Audio Workstations.
Adding Staff Elements
Key Signature Time Signature Tempo
If you haven’t chosen a key signature and time signature in the Setup Wizard, now’s a good time to do that. Something else we usually do at this point is set a tempo using the Expressions tool.
Entering notes is the primary function of the program, and where most of the work takes place. Once the notes are in the score, there are limitless ways to array and combine them.
To use Simple entry, click a a symbol used to represent a specific pitch and duration or a symbol used to indicate a pause or silence in music value, then click in the score. We find this method to be the slowest, requiring a lot of clicking and mousing.
We prefer Speedy Entry.
Another option is HyperScribe, which allows you to play directly into the score. When I do play something in, editing it takes more time than it would have when just using Speedy Entry.
Enter Articulations, Smart Shapes & Expressions
t’s a really good idea, after entering a passage, to enter your desired articulations and expressions as you go, after finishing note entry for a phrase. They will stay with the notes you create, even when using Finale’s voicing capabilities. Your markings are interpreted by Finale’s Human Playback to create realistic results.
Midi entry works well for basic chords including triads and sevenths. Finale even detects inversions such as C over E.
When using upper extensions to the chords, typing them in works, but it’s slow, and often you’ll find yourself in the Chord Definition dialog.
Using the Chord Definition Tool
You can do a lot of things in this dialog, including creating new extensions, modifying your chord Sets of musical symbols, expression markings, and other important musical elements stored as independent files that can be exported and imported to Finale, and configuring chord playback and note detection settings for chord midi entry.
You can add to your chord definitions, importing your chord Library into your default document.
Using the Suffix Selector
For chord entry, Finale’s most powerful feature is the chord Suffix editor.There’s a dialog that opens after typing a key combination following your chord’s root. Type colon – zero and hit the spacebar, and the suffix selector appears. This shows all suffixes currently available in the current document’s Chord library. Finale ships with a lot of them pre-configured. Once you know the extension number, you can type the root, a colon, the extension number and spacebar and your chord symbol appears in the score. You can edit any extension and add your own spellings and symbols in the Chord Definition window. You can save your chords to a Finale library, then export the library and import it to your Default Document, and have it available for all your projects.
Audio Units vs Midi
Midi playback in Finale has been part of the program since its beginning, and in some cases it might be a good choice. We use Midi playback when connecting Finale to MainStage 3, for example – but midi playback in Finale sounds primitive and antiquated. MakeMusic, the parent company that owns Finale, also owns Garritan, a maker of sample libraries.
Finale’s best results within the program come when using Audio Units playback, through an instance of the Garritan Aria Player. Finale ships with Garritan Instruments for Finale, but also provides for additional instruments and articulations available in Garritan’s premium libraries, including Garritan Jazz and Big Band, Garritan Personal Orchestra, Garritan World Instruments, and others.
Human Playback Styles & Options
Finale uses a technology known as Human Playback, which can interpret score markings dynamically. There are a variety of Human Playback Styles available from within Finale, as well as numerous options to configure Human Playback. Human Playback can write midi controller data to an exported A type of file written in a standardized format that can be understood by music programs from different manufacturers so that one file can be used in several different programs., potentially saving an engineer a lot of editing.
The Score Manager
Add instruments Set Levels Change Channels and Banks
The Score Manager is used to add instruments, assign sounds, set levels, change MIDI channels are used to transmit and receive MIDI information such as note on and note off messages as well as controller and patch information to your MIDI device(s). and bank assignments, and edit Score metadata.
Quick Mix Basics
Garritan Musical Instruments for Finale aren’t as balanced “out of the box” as they need to be for score markings to make sense. Drum sounds, for example, are really quiet, and it’s not a good idea to put 4 f’s in the score so you can “almost hear” the drums in playback.
The first stop for further balancing is the Mix window. The faders and knobs also set the The perceived loudness of a sound, determined by its amplitude. and the process of adjusting the stereo positioning of a sound in a mix, determining its location between the left and right speakers. in the Score Manager. The effects in the Mix window only work on Midi sounds – they don’t do anything with Garritan. You can ignore them, usually. In the Score manager you can see the numbers you tweaked in the Mix Window if your Score Manager mix controls are active in the Customize View options.
Bank Assignments and Levels
If you still aren’t getting a good balance, then assign all of your too-quiet instruments to their own bank, which creates another instance of the Aria player, with its own 1. Intellectual property consisting of a sound recording 2. The process of optimizing a mix through further signal processing to adjust presence, timbre, loudness, and tone volume. Same with too-loud instruments.
Audio Units Banks and Effects Window
These levels are managed in the Audio Units Banks and Effects window, which also permits the management of A software application for processing audio signal or MIDI information, including effects and virtual instruments effects in their own slots in the window. A better solution for effects is in the Aria Player, which can also be opened from this window. The players have their own built-in effects in the Player’s Effects tab, which we’ve found to the be lightest weight, best-sounding solution. Sometimes we use a compressor plugin with our “too-quiet bank” to get the drums up. For truly granular power over the mix, the next step is exporting Finale midis and setting up the Aria Player in a Digital Audio Workstation, or connecting Finale to MainStage 3 through midi.
Voicing via RePitch tool and Exploding
You can do a lot of things with the entries in your score, including voicing lines in a staff, then exploding them into other parts by hitting the 2 key.You can also edit, repair and modify entries various ways.
Dragging selections can be really powerful. For example, you can select a quarter notes’ worth of a whole note in one A line that separates measures in sheet music., then drag it to replace any beat in another bar, and a quarter note will appear in the new location at the same The perceived highness or lowness of a sound, determined by the frequency of the sound wave..
Using the Edit Filter
The Edit Filter is another powerful feature, allowing you to copy or clear selected elements only without disturbing the rest of the content in a bar. It takes a few clicks and a lot of mousing to change the settings – but we use is Finale's built-in scripting environment allowing multi-step operations to be performed by a single keyboard shortcut. shortcuts to call up particular Edit Filter settings. We’ll go into depth on that in our Finale Script class
Creating New Parts & Adding Staves to Parts
If you’ve used the Setup Wizard or a Template to create your score, you’ll see a set of parts already created in the Manage Parts window. They’re linked to the score. You might want to create a new part, like maybe a piano-vocal part, and you can do that in this window. You’d create a new part and add the staves you want to it.
Modifying Part Names
You can modify part names, for example if you’ve added doubles to the woodwinds.
Using the Voicing Feature
You may notice more than one In terms of the Finale interface, an instrument refers to the collection of settings for each row listed under the Instrument column of the ScoreManager. These include staff properties (staff name, transposition, clef, etc.), playback sound, channel, and other settings. An instrument may include more than one staff (e.g a piano grand staff). in a staff in some of Finale’s large instrument templates, condensing the score somewhat for the benefit of the conductor. These are set up with individual parts using the Parts Manager’s “voicing” controls.
Outputting Audio and Printing Parts
Formatting Parts and Page Setup Exporting audio
When your score is written, and almost ready to deliver, there’s still work to do. We want to look over the parts to make sure they look OK, looking out for nasty page turns and collisions, looking out for bars that are too wide or too skinny, and fix the layout. We might want to ensure that the part name appears on every page of every part. We can do that with the Text tool and a Text Text inserts are shortcodes that allow you to share the same text information on multiple pages (such as a title or part name) or easily add characters with special properties (like page numbers or musical symbols) without manually entering information. Create inserts using the Text > Inserts submenu.. We’ll cover more about that in our Templates and Default Files class. Finale doesn’t do this by default except in some of its Templates.
Printing & Exporting pdf Parts and Score
We might want to change the page size for the score and adjust the layout for the new page size. When they’re looking right, it’s time to print or export to pdf. Make sure you have a page size selected for your printer that matches the page size for your score or parts.
Making an mp3 from Finale audio
Delivering an audio playback file is usually part of our workflow here at arrangerforhire.com. Finale exports AIFF or WAV files and doesn’t export mp3. We use the free audio app Audacity (or Adobe Audition) to convert the file to mp3 so we can email it. Audacity comes in handy for doing transcriptions – it’s essential to our workflow here. We’ll talk more about that in our The process of notating a piece of music as it is performed, either by ear, re-organization of MIDI data, or by ear from a recording. class.